Belajar Sambil Bermain: Pengaruh Media Interaktif Baamboozle Terhadap Motivasi Belajar Al-Qur'an Hadits Siswi Madrasah Aliyah

DOI:

https://doi.org/10.32478/weejhr30

Authors

  • Wardah Nur Ervaniyah STAI Ma'had Aly Al-Hikam Malang -  Indonesia
  • Laily Abida STAI Ma'had Aly Al-Hikam Malang -  Indonesia

Keywords:

Baamboozle, Learning Motivation, Self-Determination Theory, Al-Qur'an Hadith

Abstract

Learning motivation determines students' engagement and success, yet Al-Qur'an Hadith lessons at MA Attaraqqie Putri Malang are still dominated by lectures that leave students passive. Previous studies on Baamboozle, a game-based learning platform offering quizzes, points, and team competition, have mostly measured cognitive outcomes or examined motivation in primary and junior secondary schools. This study aimed to examine the effect of Baamboozle use on the learning motivation of tenth-grade female students in Al-Qur'an Hadith. It employed a quantitative correlational design with a saturated sample of 39 students. Data were collected using a four-point Likert questionnaire, with motivation measured through the three basic psychological needs of Self-Determination Theory (autonomy, competence, and relatedness), and analysed using normality and linearity tests and simple linear regression. Residuals were normally distributed and the relationship was linear. Baamboozle use had a positive and significant effect on learning motivation (B = 0.549; t = 4.182; p < .001), explaining 32.1% of its variance. The findings suggest that game boards, instant scoring, and team play can jointly satisfy students' needs for autonomy, competence, and relatedness, although experimental designs are needed to confirm causality.

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Published

2025-03-30

How to Cite

Belajar Sambil Bermain: Pengaruh Media Interaktif Baamboozle Terhadap Motivasi Belajar Al-Qur’an Hadits Siswi Madrasah Aliyah (Wardah Nur Ervaniyah & Laily Abida , Trans.). (2025). Journal Islamic Studies, 6(02), 238-244. https://doi.org/10.32478/weejhr30

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